Scale Action: Difference between revisions
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[[File:ScaleAction.png|thumb|right|600px|The Scale action. This example will set a player to be twice as large as usual.]] | |||
An action to modify the local scale of a gameobject. | An action to modify the local scale of a gameobject. | ||
The action can set the local scale to a given vector, or add, subtract, | The action can set the local scale to a given vector, or add, subtract, multiply or divide the current scale by a given vector. Multiplication and division are performed component-wise, with the current X, Y and Z scale values each being multiplied/divided by the provided vector's X Y and Z values. | ||
[[Category:Actions]] | [[Category:Actions]] |
Latest revision as of 02:32, 16 December 2022
An action to modify the local scale of a gameobject.
The action can set the local scale to a given vector, or add, subtract, multiply or divide the current scale by a given vector. Multiplication and division are performed component-wise, with the current X, Y and Z scale values each being multiplied/divided by the provided vector's X Y and Z values.