Mover Component: Difference between revisions
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The mover component is a [[:Category:Gameplay Components|gameplay component]] that applies motion to an object constantly over time. | The mover component is a [[:Category:Gameplay Components|gameplay component]] that applies motion to an object constantly over time. | ||
'''All directions and rotations are in local object space, not world space.''' | |||
== Component Settings == | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
|'''Direction Type''' || The direction of movement. | |||
|- | |||
| style="padding-left: 2em;" | '''Direction'''<br/>''Only used if Direction Type is "Custom"'' || An xyz direction vector to move along. | |||
|- | |||
| '''Speed''' || The speed of movement in units/s. | |||
|- | |||
| '''Rotation Axis Type''' || Axis around which to rotate the object. | |||
|- | |||
| style="padding-left: 2em;" | '''Rotation Axis'''<br/>''Only used if Rotation Axis Type is "Custom"'' || An xyz direction vector defining an axis to rotate around. | |||
|- | |||
| '''Rotation Speed''' || The speed of rotation in degrees/s. | |||
|} | |||
== Example Usage == | |||
[[Category:Gameplay Components]] | [[Category:Gameplay Components]] | ||
[[Category:Components]] | [[Category:Components]] |
Revision as of 00:07, 26 October 2022
The mover component is a gameplay component that applies motion to an object constantly over time.
All directions and rotations are in local object space, not world space.
Component Settings
Property | Description |
---|---|
Direction Type | The direction of movement. |
Direction Only used if Direction Type is "Custom" |
An xyz direction vector to move along. |
Speed | The speed of movement in units/s. |
Rotation Axis Type | Axis around which to rotate the object. |
Rotation Axis Only used if Rotation Axis Type is "Custom" |
An xyz direction vector defining an axis to rotate around. |
Rotation Speed | The speed of rotation in degrees/s. |