Screen Effects: Difference between revisions
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Screen effects are post processing effects applied to the camera's view of the scene. | Screen effects are post processing effects applied to the camera's view of the scene. | ||
There are some preset screen effects built-in, but since these effects are largely up to user preference, mod creators are encouraged to experiment with the various effects and create a custom set of screen effects, or just use the default. | |||
===Ambient Occlusion=== | |||
Adds a shadow/shading in corners and inner edges where of objects and where objects meet. | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Mode''' || The type of ambient occlusion. Different modes give slightly different results visually. | |||
|- | |||
| style="padding-left: 2em;" | '''Radius''' ''(Scalable Ambient Obscurance only)'' || Light does not produce shadows. | |||
|- | |||
| style="padding-left: 2em;" | '''Thickness Modifier''' ''(Multi Scale Volumetric Obscurance only)''|| The thickness or spread of the shading effect. | |||
|- | |||
| '''Intensity''' || The strength of the ambient occlusion shading effect. | |||
|- | |||
| '''Color''' || The color of the shading effect. | |||
|- | |||
| '''Ambient Only''' || Makes the shading effect only affect ambient lighting. When disabled the effect is much more noticeable. | |||
|- | |||
|} | |||
===Bloom=== | |||
Makes light sources and brightly lit objects appear to glow. | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Intensity''' || The strength of the bloom effect. How bright the bloom is. | |||
|- | |||
| '''Threshold''' || | |||
|- | |||
| '''Soft Knee''' || | |||
|- | |||
| '''Clamp''' || | |||
|- | |||
| '''Diffusion''' || | |||
|- | |||
| '''Anamorphic Ratio''' || | |||
|- | |||
| '''Color''' || Color tint of the bloom glow. | |||
|- | |||
|} | |||
===Chromatic Aberration=== | |||
Splits apart the red, green and blue channels of the image, especially towards the edges of the screen. | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Intensity''' || The strength of the chromatic aberration effect. Higher values look more distorted. | |||
|- | |||
|} | |||
===Color Grading=== | |||
Adjust the colors of the screen. | |||
====White Balance ==== | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Temperature''' || | |||
|- | |||
| '''Tint''' || | |||
|- | |||
|} | |||
====Tone==== | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Color Filter''' || | |||
|- | |||
| '''Hue Shift''' || | |||
|- | |||
| '''Saturation''' || | |||
|- | |||
| '''Brightness''' || | |||
|- | |||
| '''Constrast''' || | |||
|- | |||
|} | |||
====Channel Mixer ==== | |||
TODO | |||
===Depth Of Field=== | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Focus Distance''' || | |||
|- | |||
| '''Aperture''' || | |||
|- | |||
| '''Focal Length''' || | |||
|- | |||
| '''Max Blur Size''' || | |||
|- | |||
|} | |||
===Grain=== | |||
Creates a dynamic static effect across the screen. | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Colored''' || Should the grain effect have random colors throughout, or should it be monochrome (black and white). | |||
|- | |||
| '''Intensity''' || How visible the grain effect is. | |||
|- | |||
| '''Size''' || The size of the grain effect particles. | |||
|- | |||
| '''Luminance Contribution''' || | |||
|- | |||
|} | |||
===Lens Distortion=== | |||
Distorts the screen by squashing, stretching and bulging it. | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Intensity''' || The strength of the effect. | |||
|- | |||
| '''X Multiplier''' || The strength of the effect horizontally. | |||
|- | |||
| '''Y Multiplier''' || The strength of the effect vertically. | |||
|- | |||
| '''Center X''' || Offset the effect horizontally. | |||
|- | |||
| '''Center Y''' || Offset the effect vertically. | |||
|- | |||
| '''Scale''' || Zoom the effect in or out | |||
|- | |||
|} | |||
===Vignette=== | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
| '''Mode''' || | |||
|- | |||
| '''Color''' || The Vignette color. | |||
|- | |||
| '''Center''' || Center of the vignette effect. | |||
|- | |||
| '''Intensity''' || The strength of the effect. Controls how far into the screen the vignette reaches. | |||
|- | |||
| '''Smoothness''' || Blurs the edges of the vignette. A value of 0 creates a crisp edge. | |||
|- | |||
| '''Roundness''' || How square or round the vignette is. Low values are closer to a square, while a value of 1 is a perfect oval. | |||
|- | |||
| '''Rounded''' || If the effect should have an equal width and height. When on the vignette will form a circle, rather than an oval stretched across the screen. | |||
|- | |||
|} |
Revision as of 04:23, 6 December 2022
Screen effects are post processing effects applied to the camera's view of the scene.
There are some preset screen effects built-in, but since these effects are largely up to user preference, mod creators are encouraged to experiment with the various effects and create a custom set of screen effects, or just use the default.
Ambient Occlusion
Adds a shadow/shading in corners and inner edges where of objects and where objects meet.
Property | Description |
---|---|
Mode | The type of ambient occlusion. Different modes give slightly different results visually. |
Radius (Scalable Ambient Obscurance only) | Light does not produce shadows. |
Thickness Modifier (Multi Scale Volumetric Obscurance only) | The thickness or spread of the shading effect. |
Intensity | The strength of the ambient occlusion shading effect. |
Color | The color of the shading effect. |
Ambient Only | Makes the shading effect only affect ambient lighting. When disabled the effect is much more noticeable. |
Bloom
Makes light sources and brightly lit objects appear to glow.
Property | Description |
---|---|
Intensity | The strength of the bloom effect. How bright the bloom is. |
Threshold | |
Soft Knee | |
Clamp | |
Diffusion | |
Anamorphic Ratio | |
Color | Color tint of the bloom glow. |
Chromatic Aberration
Splits apart the red, green and blue channels of the image, especially towards the edges of the screen.
Property | Description |
---|---|
Intensity | The strength of the chromatic aberration effect. Higher values look more distorted. |
Color Grading
Adjust the colors of the screen.
White Balance
Property | Description |
---|---|
Temperature | |
Tint |
Tone
Property | Description |
---|---|
Color Filter | |
Hue Shift | |
Saturation | |
Brightness | |
Constrast |
Channel Mixer
TODO
Depth Of Field
Property | Description |
---|---|
Focus Distance | |
Aperture | |
Focal Length | |
Max Blur Size |
Grain
Creates a dynamic static effect across the screen.
Property | Description |
---|---|
Colored | Should the grain effect have random colors throughout, or should it be monochrome (black and white). |
Intensity | How visible the grain effect is. |
Size | The size of the grain effect particles. |
Luminance Contribution |
Lens Distortion
Distorts the screen by squashing, stretching and bulging it.
Property | Description |
---|---|
Intensity | The strength of the effect. |
X Multiplier | The strength of the effect horizontally. |
Y Multiplier | The strength of the effect vertically. |
Center X | Offset the effect horizontally. |
Center Y | Offset the effect vertically. |
Scale | Zoom the effect in or out |
Vignette
Property | Description |
---|---|
Mode | |
Color | The Vignette color. |
Center | Center of the vignette effect. |
Intensity | The strength of the effect. Controls how far into the screen the vignette reaches. |
Smoothness | Blurs the edges of the vignette. A value of 0 creates a crisp edge. |
Roundness | How square or round the vignette is. Low values are closer to a square, while a value of 1 is a perfect oval. |
Rounded | If the effect should have an equal width and height. When on the vignette will form a circle, rather than an oval stretched across the screen. |