Particle System Component: Difference between revisions
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(Created page with "The Particle system component is a rendering component that creates and manages particles. These particles can be used to create effects such as fire, smoke, rain, dust and many more.") |
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The Particle system component is a [[Rendering Components|rendering component]] that creates and manages particles. These particles can be used to create effects such as fire, smoke, rain, dust and many more. | The Particle system component is a [[Rendering Components|rendering component]] that creates and manages particles. These particles can be used to create effects such as fire, smoke, rain, dust and many more. | ||
== Component Settings == | |||
The particle system component uses the same modules as the particle System in the Unity game engine. See the [https://docs.unity3d.com/Manual/ParticleSystemModules.html | Unity particle system documentation] for what each of the modules and their settings do. ''Note: Some fields may not be exposed in the Pummel Party Mod Editor.'' |
Revision as of 00:54, 25 October 2022
The Particle system component is a rendering component that creates and manages particles. These particles can be used to create effects such as fire, smoke, rain, dust and many more.
Component Settings
The particle system component uses the same modules as the particle System in the Unity game engine. See the | Unity particle system documentation for what each of the modules and their settings do. Note: Some fields may not be exposed in the Pummel Party Mod Editor.