Particle System Component: Difference between revisions

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== Component Settings ==
== Component Settings ==
The particle system component uses the same modules as the particle System in the Unity game engine. See the [https://docs.unity3d.com/Manual/ParticleSystemModules.html | Unity particle system documentation] for what each of the modules and their settings do. ''Note: Some fields may not be exposed in the Pummel Party Mod Editor.''
The particle system component uses the same modules as the particle System in the Unity game engine. See the [https://docs.unity3d.com/Manual/ParticleSystemModules.html | Unity particle system documentation] for what each of the modules and their settings do. ''Note: Some fields may not be exposed in the Pummel Party Mod Editor.''
[[Category:Rendering Components]]
[[Category:Components]]

Revision as of 03:43, 25 October 2022

The Particle system component is a rendering component that creates and manages particles. These particles can be used to create effects such as fire, smoke, rain, dust and many more.

Component Settings

The particle system component uses the same modules as the particle System in the Unity game engine. See the | Unity particle system documentation for what each of the modules and their settings do. Note: Some fields may not be exposed in the Pummel Party Mod Editor.