Screen effects are post processing effects applied to the camera's view of the scene.
There are some preset screen effects built-in, but since these effects are largely up to user preference, mod creators are encouraged to experiment with the various effects and create a custom set of screen effects, or just use the default.
Ambient Occlusion
Adds a shadow/shading in corners and inner edges where of objects and where objects meet.
| Property |
Description
|
| Mode |
The type of ambient occlusion. Different modes give slightly different results visually.
|
| Radius (Scalable Ambient Obscurance only) |
Light does not produce shadows.
|
| Thickness Modifier (Multi Scale Volumetric Obscurance only) |
The thickness or spread of the shading effect.
|
| Intensity |
The strength of the ambient occlusion shading effect.
|
| Color |
The color of the shading effect.
|
| Ambient Only |
Makes the shading effect only affect ambient lighting. When disabled the effect is much more noticeable.
|
Bloom
Makes light sources and brightly lit objects appear to glow.
| Property |
Description
|
| Intensity |
The strength of the bloom effect. How bright the bloom is.
|
| Threshold |
|
| Soft Knee |
|
| Clamp |
|
| Diffusion |
|
| Anamorphic Ratio |
|
| Color |
Color tint of the bloom glow.
|
Chromatic Aberration
Splits apart the red, green and blue channels of the image, especially towards the edges of the screen.
| Property |
Description
|
| Intensity |
The strength of the chromatic aberration effect. Higher values look more distorted.
|
Color Grading
Adjust the colors of the screen.
White Balance
| Property |
Description
|
| Temperature |
|
| Tint |
|
Tone
| Property |
Description
|
| Color Filter |
|
| Hue Shift |
|
| Saturation |
|
| Brightness |
|
| Constrast |
|
Channel Mixer
TODO
Depth Of Field
| Property |
Description
|
| Focus Distance |
|
| Aperture |
|
| Focal Length |
|
| Max Blur Size |
|
Grain
Creates a dynamic static effect across the screen.
| Property |
Description
|
| Colored |
Should the grain effect have random colors throughout, or should it be monochrome (black and white).
|
| Intensity |
How visible the grain effect is.
|
| Size |
The size of the grain effect particles.
|
| Luminance Contribution |
|
Lens Distortion
Distorts the screen by squashing, stretching and bulging it.
| Property |
Description
|
| Intensity |
The strength of the effect.
|
| X Multiplier |
The strength of the effect horizontally.
|
| Y Multiplier |
The strength of the effect vertically.
|
| Center X |
Offset the effect horizontally.
|
| Center Y |
Offset the effect vertically.
|
| Scale |
Zoom the effect in or out
|
Vignette
| Property |
Description
|
| Mode |
|
| Color |
The Vignette color.
|
| Center |
Center of the vignette effect.
|
| Intensity |
The strength of the effect. Controls how far into the screen the vignette reaches.
|
| Smoothness |
Blurs the edges of the vignette. A value of 0 creates a crisp edge.
|
| Roundness |
How square or round the vignette is. Low values are closer to a square, while a value of 1 is a perfect oval.
|
| Rounded |
If the effect should have an equal width and height. When on the vignette will form a circle, rather than an oval stretched across the screen.
|