Mesh Collider Component

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Revision as of 00:14, 8 December 2022 by RBDev (talk | contribs) (Added image)
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The mesh collider component is a Physics Component that creates an invisible, solid, volume from a provided mesh. The collider will only be solid on the outside faces of the given mesh.

Component Settings

The Mesh Collider component in the Inspector Window and Scene View.
Property Description
Convex Is this mesh convex? If the mesh is convex, tick this box to improve the collision detection of the mesh.
If the mesh isn't convex (i.e. it's one sided), it will be made convex by adding depth so collision can occur on all sides.
Mesh The 3D mesh to use as a collider.


Example Usage

Invisible objects

You may want to create an invisible platform as a challenge in a minigame.