Position Action

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An action to modify the position of a gameobject.

The action can set the position to a given vector, or add, subtract, multiple or divide the position vector's values by another vector. Multiplication and division are performed component wise, with the current position X, Y and Z values each being multiplied/ divided by the provided vector.

Local vs World space changes which position is being edited by the action. Local is in reference to the object's parent, while World is relative to the world origin.