Prefab Instance Component: Difference between revisions

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The prefab instance component is a [[:Category:Gameplay Components|gameplay component]] that creates an instance of a given [[Prefab Asset]].
The prefab instance component is a [[:Category:Gameplay Components|gameplay component]] that creates an instance of a given [[Prefab Asset]].


This component cannot be added through the inspector and instead must be created from the [[Hierarchy Window]] by right clicking or from the ''GameObject'' toolbar menu. It is created by choosing ''Prefab Instance'' from the menu. This will create a gameobject with a prefab instance component.
Prefab Instance components cannot be added to gameobjects that have child gameobjects in the hierarchy. They must be added to an empty gameobject that has no other components attached.
 
While a prefab instance component is attached to a gameobject, that gameobject cannot have any child gameobjects added, cannot have any more components added and will be given a unique icon and color in the hierarchy.
Gameobjects with this component cannot have any child gameobjects, and will appear a unique color in the hierarchy.
 


[[Category:Gameplay Components]]
[[Category:Gameplay Components]]
[[Category:Components]]
[[Category:Components]]

Revision as of 00:33, 4 November 2022

The prefab instance component is a gameplay component that creates an instance of a given Prefab Asset.

Prefab Instance components cannot be added to gameobjects that have child gameobjects in the hierarchy. They must be added to an empty gameobject that has no other components attached. While a prefab instance component is attached to a gameobject, that gameobject cannot have any child gameobjects added, cannot have any more components added and will be given a unique icon and color in the hierarchy.