Scale Action

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The Scale action. This example will set a player to be twice as large as usual.

An action to modify the local scale of a gameobject.

The action can set the local scale to a given vector, or add, subtract, multiply or divide the current scale by a given vector. Multiplication and division are performed component-wise, with the current X, Y and Z scale values each being multiplied/divided by the provided vector's X Y and Z values.