Screen Effects: Difference between revisions

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Screen effects are post processing effects applied to the camera's view of the scene.
Screen effects are post processing effects applied to the camera's view of the scene.
There are some preset screen effects built-in, but since these effects are largely up to user preference, mod creators are encouraged to experiment with the various effects and create a custom set of screen effects, or just use the default.
===Ambient Occlusion===
Adds a shadow/shading in corners and inner edges where of objects and where objects meet.
{| class="wikitable"
|-
! Property !! Description
|-
| '''Mode''' || The type of ambient occlusion. Different modes give slightly different results visually.
|-
| style="padding-left: 2em;" | '''Radius''' ''(Scalable Ambient Obscurance only)'' || Light does not produce shadows.
|-
| style="padding-left: 2em;" | '''Thickness Modifier''' ''(Multi Scale Volumetric Obscurance only)''|| The thickness or spread of the shading effect.
|-
| '''Intensity''' || The strength of the ambient occlusion shading effect.
|-
| '''Color''' || The color of the shading effect.
|-
| '''Ambient Only''' || Makes the shading effect only affect ambient lighting. When disabled the effect is much more noticeable.
|-
|}
===Bloom===
Makes light sources and brightly lit objects appear to glow.
{| class="wikitable"
|-
! Property !! Description
|-
| '''Intensity''' || The strength of the bloom effect. How bright the bloom is.
|-
| '''Threshold''' ||
|-
| '''Soft Knee'''  ||
|-
| '''Clamp''' ||
|-
| '''Diffusion''' ||
|-
| '''Anamorphic Ratio''' ||
|-
| '''Color''' || Color tint of the bloom glow.
|-
|}
===Chromatic Aberration===
Splits apart the red, green and blue channels of the image, especially towards the edges of the screen.
{| class="wikitable"
|-
! Property !! Description
|-
| '''Intensity''' || The strength of the chromatic aberration effect. Higher values look more distorted.
|-
|}
===Color Grading===
Adjust the colors of the screen.
====White Balance ====
{| class="wikitable"
|-
! Property !! Description
|-
| '''Temperature''' ||
|-
| '''Tint''' ||
|-
|}
====Tone====
{| class="wikitable"
|-
! Property !! Description
|-
| '''Color Filter''' ||
|-
| '''Hue Shift''' ||
|-
| '''Saturation'''  ||
|-
| '''Brightness''' ||
|-
| '''Constrast''' ||
|-
|}
====Channel Mixer ====
TODO
===Depth Of Field===
{| class="wikitable"
|-
! Property !! Description
|-
| '''Focus Distance''' ||
|-
| '''Aperture''' ||
|-
| '''Focal Length'''  ||
|-
| '''Max Blur Size''' ||
|-
|}
===Grain===
Creates a dynamic static effect across the screen.
{| class="wikitable"
|-
! Property !! Description
|-
| '''Colored''' || Should the grain effect have random colors throughout, or should it be monochrome (black and white).
|-
| '''Intensity''' || How visible the grain effect is.
|-
| '''Size'''  || The size of the grain effect particles.
|-
| '''Luminance Contribution''' ||
|-
|}
===Lens Distortion===
Distorts the screen by squashing, stretching and bulging it.
{| class="wikitable"
|-
! Property !! Description
|-
| '''Intensity''' || The strength of the effect.
|-
| '''X Multiplier''' || The strength of the effect horizontally.
|-
| '''Y Multiplier'''  || The strength of the effect vertically.
|-
| '''Center X''' || Offset the effect horizontally.
|-
| '''Center Y''' || Offset the effect vertically.
|-
| '''Scale''' || Zoom the effect in or out
|-
|}
===Vignette===
{| class="wikitable"
|-
! Property !! Description
|-
| '''Mode''' ||
|-
| '''Color''' || The Vignette color.
|-
| '''Center'''  || Center of the vignette effect.
|-
| '''Intensity''' || The strength of the effect. Controls how far into the screen the vignette reaches.
|-
| '''Smoothness''' || Blurs the edges of the vignette. A value of 0 creates a crisp edge.
|-
| '''Roundness''' || How square or round the vignette is. Low values are closer to a square, while a value of 1 is a perfect oval.
|-
| '''Rounded''' || If the effect should have an equal width and height. When on the vignette will form a circle, rather than an oval stretched across the screen.
|-
|}

Revision as of 04:23, 6 December 2022

Screen effects are post processing effects applied to the camera's view of the scene.

There are some preset screen effects built-in, but since these effects are largely up to user preference, mod creators are encouraged to experiment with the various effects and create a custom set of screen effects, or just use the default.

Ambient Occlusion

Adds a shadow/shading in corners and inner edges where of objects and where objects meet.

Property Description
Mode The type of ambient occlusion. Different modes give slightly different results visually.
Radius (Scalable Ambient Obscurance only) Light does not produce shadows.
Thickness Modifier (Multi Scale Volumetric Obscurance only) The thickness or spread of the shading effect.
Intensity The strength of the ambient occlusion shading effect.
Color The color of the shading effect.
Ambient Only Makes the shading effect only affect ambient lighting. When disabled the effect is much more noticeable.

Bloom

Makes light sources and brightly lit objects appear to glow.

Property Description
Intensity The strength of the bloom effect. How bright the bloom is.
Threshold
Soft Knee
Clamp
Diffusion
Anamorphic Ratio
Color Color tint of the bloom glow.

Chromatic Aberration

Splits apart the red, green and blue channels of the image, especially towards the edges of the screen.

Property Description
Intensity The strength of the chromatic aberration effect. Higher values look more distorted.

Color Grading

Adjust the colors of the screen.

White Balance

Property Description
Temperature
Tint

Tone

Property Description
Color Filter
Hue Shift
Saturation
Brightness
Constrast

Channel Mixer

TODO

Depth Of Field

Property Description
Focus Distance
Aperture
Focal Length
Max Blur Size

Grain

Creates a dynamic static effect across the screen.

Property Description
Colored Should the grain effect have random colors throughout, or should it be monochrome (black and white).
Intensity How visible the grain effect is.
Size The size of the grain effect particles.
Luminance Contribution

Lens Distortion

Distorts the screen by squashing, stretching and bulging it.

Property Description
Intensity The strength of the effect.
X Multiplier The strength of the effect horizontally.
Y Multiplier The strength of the effect vertically.
Center X Offset the effect horizontally.
Center Y Offset the effect vertically.
Scale Zoom the effect in or out

Vignette

Property Description
Mode
Color The Vignette color.
Center Center of the vignette effect.
Intensity The strength of the effect. Controls how far into the screen the vignette reaches.
Smoothness Blurs the edges of the vignette. A value of 0 creates a crisp edge.
Roundness How square or round the vignette is. Low values are closer to a square, while a value of 1 is a perfect oval.
Rounded If the effect should have an equal width and height. When on the vignette will form a circle, rather than an oval stretched across the screen.