Screen effects are post-processing effects applied to the camera's view of the scene.
There are some preset screen effects built-in, but since these effects are largely up to user preference, mod creators are encouraged to experiment with the various effects and create a custom set of screen effects, or just use the default.
Adds a shadow/shading in corners and inner edges where objects meet.
|Mode||The type of ambient occlusion. Different modes give slightly different results visually.|
|Radius (Scalable Ambient Obscurance only)||Controls the extent of the darkening effect. Higher values spread the effect further.|
|Thickness Modifier (Multi Scale Volumetric Obscurance only)||The thickness or spread of the shading effect.|
|Intensity||The strength of the ambient occlusion shading effect.|
|Color||The color of the shading effect.|
|Ambient Only||Makes the shading effect only affect ambient lighting. When disabled the effect is much more noticeable.|
Makes light sources and brightly lit objects appear to glow.
|Intensity||The strength of the bloom effect. How bright the bloom is.|
|Threshold||Pixels below this threshold value will not be given bloom. Raise this to lessen the effect. Should be set to around 1.|
|Soft Knee||Softens the bloom effect between bright and dim pixels. 1 is the softest.|
|Clamp||Clamps the brightness of pixels to restrict the bloom effect.|
|Diffusion||Controls the reach of the bloom effect from the bright pixels.|
|Anamorphic Ratio||Stretches the bloom effect horizontally or vertically. -1 is horizontal. 1 is vertical.|
|Color||Color tint of the bloom glow.|
Splits apart the red, green and blue channels of the image, especially towards the edges of the screen.
|Intensity||The strength of the chromatic aberration effect. Higher values look more distorted.|
Adjust the colors of the screen.
|Temperature||Set the white balance to a custom temperature. Higher values are warmer while lower values are cooler.|
|Tint||Tint the white balance. Green tint with lower values and magenta with higher values.|
|Color Filter||Tint the entire image with the given color.|
|Hue Shift||Slides the hue of all colors in the scene, recoloring all objects.|
|Saturation||Control the intensity of colors in the resulting view of the scene.|
|Brightness||Darken or lighten the view of the scene.|
|Contrast||Emphasise the differences in color and value of objects in the scene.|
This section adjusts the influence of each input color channel on the final view of the scene.
E.g. Selecting Red, and increasing the values of the "Green" field up from 0 will tint all green areas of the scene towards red.
|Red, Green and Blue buttons||Which color channel to adjust.|
|Red||Increase the contribution of red to the chosen channel.|
|Green||Increase the contribution of green to the chosen channel.|
|Blue||Increase the contribution of blue to the chosen channel.|
Depth Of Field
Depth of field simulates a camera's focus effect, where the camera has a focal plane and anything much closer or much farther will be out of focus.
|Focus Distance||The distance to the focus plane.|
|Aperture||The ratio of the aperture, or the f-stop, of the simulated camera. Smaller values will focus closer to the camera.|
|Focal Length||The distance between the simulated lens and film. Larger values result in a shallower depth of field.|
|Max Blur Size||The maximum size of the blur effect placed on out-of-focus objects. Increasing this above medium may harm performance on slower computers.|
Creates a dynamic static effect across the screen.
|Colored||Should the grain effect have random colors throughout, or should it be monochrome (black and white).|
|Intensity||How visible the grain effect is.|
|Size||The size of the grain effect particles.|
|Luminance Contribution||Alter the strength of noise based on the luminance of the scene. Lower values result in more noise in lighter areas.|
Distorts the screen by squashing, stretching and bulging it.
|Intensity||The strength of the effect.|
|X Multiplier||The strength of the effect horizontally.|
|Y Multiplier||The strength of the effect vertically.|
|Center X||Offset the effect horizontally.|
|Center Y||Offset the effect vertically.|
|Scale||Zoom the effect in or out|
|Color||The Vignette color.|
|Center||Center of the vignette effect.|
|Intensity||The strength of the effect. Controls how far into the screen the vignette reaches.|
|Smoothness||Blurs the edges of the vignette. A value of 0 creates a crisp edge.|
|Roundness||How square or round the vignette is. Low values are closer to a square, while a value of 1 is a perfect oval.|
|Rounded||If the effect should have equal width and height. When on the vignette will form a circle, rather than an oval stretched across the screen.|