Transform Component
		
		
		
		
		
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The Transform Component is the base component of every Gameobject in a mod. It defines the position, orientation and scale of the gameobject. These values are relative to the parent gameobject in the hierarchy, or from the world origin if the gameobject doesn't have a parent.
Component Settings
| Property | Description | 
|---|---|
| Position | The position of the GameObject relative to its parent. The three values from left to right represent a position on the x-axis, y-axis and z-axis respectively. | 
| Rotation | The rotation of the GameObject relative to its parent. The three values from left to right represent a rotation around the x-axis, y-axis and z-axis respectively. These values are in degrees. | 
| Scale | The relative scale of the GameObject. The three values from left to right represent relative scaling along the GameObject's x-axis, y-axis and z-axis respectively. | 
Limits
- The position of a transform cannot be greater than 1000 units along any axis in any direction.
 - Scale cannot be 0 or negative, and cannot be greater than 1000x.
 
