Play Tween Animation Action: Difference between revisions
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An action to move a gameobject using a simple, eased motion. This action is best used for one-time motions between two points, or rotations/scales between two values. | An action to move a gameobject using a simple, eased motion. This action is best used for one-time motions between two points, or rotations/scales between two values. | ||
== | == Action Settings == | ||
[[File:PlayTweenAnimationAction.png|thumb|600px|right|The Play Tween Animation action in the [[Action Editor]]. This example will move a cube up by 1 unit over 4 seconds with easing.]] | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Property !! Description | ! Property !! Description | ||
|- | |||
| '''Target''' || The gameobject(s) that should be affected by this action. | |||
|- | |- | ||
| '''Type''' || The attribute of the gameobject to be animated. Can choose from ''Position'', ''Rotation'' and ''Scale''. | | '''Type''' || The attribute of the gameobject to be animated. Can choose from ''Position'', ''Rotation'' and ''Scale''. | ||
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| '''Time''' || How long should the animation take, in seconds. | | '''Time''' || How long should the animation take, in seconds. | ||
|- | |- | ||
| '''Start Type''' || The position/rotation/scale at the start of the animation. ''Current'' uses the object's current value. ''Specific'' allows a specific value to be entered and used. ''Offset'' uses the current value with an offset applied. | | '''Start Type''' || The position/rotation/scale at the start of the animation. | ||
''Current'' uses the object's current value. | |||
''Specific'' allows a specific value to be entered and used. | |||
''Offset'' uses the current value with an offset applied. | |||
|- | |- | ||
| '''End Type''' || The position/rotation/scale at the end of the animation. | | '''End Type''' || The position/rotation/scale at the end of the animation. | ||
''Current'' uses the object's current value. | |||
''Specific'' allows a specific value to be entered and used. | |||
''Offset'' uses the current value with an offset applied. | |||
|- | |- | ||
|} | |} | ||
[[Category:Actions]] | [[Category:Actions]] |
Latest revision as of 00:26, 7 December 2022
An action to move a gameobject using a simple, eased motion. This action is best used for one-time motions between two points, or rotations/scales between two values.
Action Settings
Property | Description |
---|---|
Target | The gameobject(s) that should be affected by this action. |
Type | The attribute of the gameobject to be animated. Can choose from Position, Rotation and Scale. |
Ease Type | What type of easing should the motion use. This affects the speed of the motion over time. Linear appears rigid with constant animation while the ease in/out options will slow the animation at the start/end of the animation. |
Time | How long should the animation take, in seconds. |
Start Type | The position/rotation/scale at the start of the animation.
Current uses the object's current value. Specific allows a specific value to be entered and used. Offset uses the current value with an offset applied. |
End Type | The position/rotation/scale at the end of the animation.
Current uses the object's current value. Specific allows a specific value to be entered and used. Offset uses the current value with an offset applied. |