Transform Component: Difference between revisions

From Pummel Party Mod Documentation
Jump to navigation Jump to search
No edit summary
(Added section on limits)
 
(6 intermediate revisions by one other user not shown)
Line 1: Line 1:
The Transform Component is the base component of all GameObjects in a mod.  
[[File:TransformComponentExample.gif|thumb|right|600px|Notice how the transform values change when the object is moved, rotated and scaled.]]
 
The Transform Component is the base component of every [[Gameobject]] in a mod. It defines the position, orientation and scale of the gameobject. These values are relative to the parent gameobject in the hierarchy, or from the world origin if the gameobject doesn't have a parent.


== Component Settings ==
== Component Settings ==
[[File:Transform component box.png|frame|none]]
{| class="wikitable"
{| class="wikitable"
|-
|-
! Property !! Description
! Property !! Description
|-
|-
|'''Type''' || The shape of the light.
|'''Position''' || The position of the GameObject relative to its parent. The three values from left to right represent a position on the x-axis, y-axis and z-axis respectively.
|-
| style="padding-left: 2em;" | ''Point'' || Like a light bulb, shines light out in all directions from a single point.
|-
| style="padding-left: 2em;" | ''Spot'' || Shaped like a spot light, projecting light from a single point out in a cone shape.
|-
|-
| style="padding-left: 2em;" | ''Directional'' || Similar to the sun, shines light from a given direction.
| '''Rotation''' || The rotation of the GameObject relative to its parent. The three values from left to right represent a rotation around the x-axis, y-axis and z-axis respectively. These values are in degrees.
|-
|-
| '''Color''' || The color of the shading applied by the light source.
| '''Scale''' || The relative scale of the GameObject. The three values from left to right represent relative scaling along the GameObject's x-axis, y-axis and z-axis respectively.
|-
| '''Range''' || The distance the light source will effect objects (for directional lights this has no effect).
|-
| '''Intensity''' || The brightness of the light source.
|-
| '''Shadows''' || Determines if this light source will cast shadows and whether they will have a soft or hard edge).
|-
| style="padding-left: 2em;" | ''None'' || Light does not produce shadows.
|-
| style="padding-left: 2em;" | ''Hard'' || Light produces shadows with hard, crisp edges.
|-
| style="padding-left: 2em;" | ''Soft'' || Light produces shadows with soft, blurred edges.
|}
|}


==Limits==
* The position of a transform cannot be greater than 1000 units along any axis in any direction.
* Scale cannot be 0 or negative, and cannot be greater than 1000x.


 
[[Category:Components]]
Position values are measured in units, which can be thought of as metres or yards.
Rotation values are measured in Degrees around whichever axis

Latest revision as of 02:04, 16 December 2022

Notice how the transform values change when the object is moved, rotated and scaled.

The Transform Component is the base component of every Gameobject in a mod. It defines the position, orientation and scale of the gameobject. These values are relative to the parent gameobject in the hierarchy, or from the world origin if the gameobject doesn't have a parent.

Component Settings

Property Description
Position The position of the GameObject relative to its parent. The three values from left to right represent a position on the x-axis, y-axis and z-axis respectively.
Rotation The rotation of the GameObject relative to its parent. The three values from left to right represent a rotation around the x-axis, y-axis and z-axis respectively. These values are in degrees.
Scale The relative scale of the GameObject. The three values from left to right represent relative scaling along the GameObject's x-axis, y-axis and z-axis respectively.

Limits

  • The position of a transform cannot be greater than 1000 units along any axis in any direction.
  • Scale cannot be 0 or negative, and cannot be greater than 1000x.