Transform Component: Difference between revisions

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The Transform Component is the base component of all GameObjects in a mod.  
The Transform Component is the base component of all GameObjects in a mod. The values for
 
 
== Component Settings ==
{| class="wikitable"
|-
! Property !! Description
|-
|'''Type''' || The shape of the light.
|-
| style="padding-left: 2em;" | ''Point'' || Like a light bulb, shines light out in all directions from a single point.
|-
| style="padding-left: 2em;" | ''Spot'' || Shaped like a spot light, projecting light from a single point out in a cone shape.
|-
| style="padding-left: 2em;" | ''Directional'' || Similar to the sun, shines light from a given direction.
|-
| '''Color''' || The color of the shading applied by the light source.
|-
| '''Range''' || The distance the light source will effect objects (for directional lights this has no effect).
|-
| '''Intensity''' || The brightness of the light source.
|-
| '''Shadows''' || Determines if this light source will cast shadows and whether they will have a soft or hard edge).
|-
| style="padding-left: 2em;" | ''None'' || Light does not produce shadows.
|-
| style="padding-left: 2em;" | ''Hard'' || Light produces shadows with hard, crisp edges.
|-
| style="padding-left: 2em;" | ''Soft'' || Light produces shadows with soft, blurred edges.
|}
 
== Example ==
Let's say for example we have the following scene containing a prop of a camp fire. In order to show the camp fire is lit we might add a light source.
 
[[File:light_ex_01.jpg|frame|none]]
 
==== Adding a light source to our scene ====
# Right click on the camp fire in the hierarchy window on the left side of the mod editor screen.
# In the context menu that opens move your mouse to 'Light'.
# Click on 'Point Light' from the options of lights.
# You should now have a light source under your camp fire, click on the lights gizmo icon and move the light slightly up.
# While selecting the light game object, look in the inspector window on the right side of the mod editor.
# Find the 'Color' option and change it to orange.
 
We now have a light source under our campfire that makes it appear lit.
[[File:light_ex_02.jpg|frame|none]]
 
 
{{Component Navbox}}
 
[[Category:Rendering Components]]
[[Category:Components]]

Revision as of 05:18, 25 October 2022

The Transform Component is the base component of all GameObjects in a mod. The values for