Transform Component: Difference between revisions
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! Property !! Description | ! Property !! Description | ||
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|''' | |'''Position''' || The position of the . | ||
|- | |- | ||
| '''Color''' || The color of the shading applied by the light source. | | '''Color''' || The color of the shading applied by the light source. | ||
Revision as of 05:37, 25 October 2022
The Transform Component is the base component of all GameObjects in a mod.
Component Settings
| Property | Description |
|---|---|
| Position | The position of the . |
| Color | The color of the shading applied by the light source. |
| Range | The distance the light source will effect objects (for directional lights this has no effect). |
| Intensity | The brightness of the light source. |
| Shadows | Determines if this light source will cast shadows and whether they will have a soft or hard edge). |
| None | Light does not produce shadows. |
| Hard | Light produces shadows with hard, crisp edges. |
| Soft | Light produces shadows with soft, blurred edges. |
Position values are measured in units, which can be thought of as metres or yards. Rotation values are measured in Degrees around whichever axis
