Mesh Renderer Component: Difference between revisions
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The mesh renderer is a [[Rendering Components|rendering component]] that renders a 3D mesh in the scene. It can render both built-in and custom [[Mesh Asset]]s | The mesh renderer is a [[:Category:Rendering Components|rendering component]] that renders a 3D mesh in the scene. It can render both built-in and custom [[Mesh Asset]]s | ||
== Component Settings == | == Component Settings == |
Revision as of 20:47, 26 October 2022
The mesh renderer is a rendering component that renders a 3D mesh in the scene. It can render both built-in and custom Mesh Assets
Component Settings
Property | Description |
---|---|
Cast Shadows | Should shadows be cast from the Mesh. |
Off | The mesh will not cast any shadows. |
On | The mesh will cast shadows. |
Two Sided | The mesh will cast shadows. It will cast shadows from both sides of each polygon that makes up the visible model. |
Shadows Only | Only the shadows cast by the mesh will be visible. The mesh will not be visible. |
Receive Shadows | Should the shadows of other objects be cast onto this mesh. |
Mesh | The mesh or prop asset to be drawn by the renderer. |
Materials | A list of materials to draw the mesh with. |