Board Space Event Component: Difference between revisions
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== Example Usage == | == Example Usage == | ||
To make unique custom board spaces, you can use this component to affect the player in many ways. See the list of [[:Category: | To make unique custom board spaces, you can use this component to affect the player in many ways. See the list of [[:Category:Actions|actions]] to get an idea of what actions can be performed. Note that not all actions are usable on board mods. | ||
[[Category:Gameplay Components]] | [[Category:Gameplay Components]] | ||
[[Category:Components]] | [[Category:Components]] |
Revision as of 04:02, 30 November 2022
The board space event component is a gameplay component that allows a set of Actions to be performed whenever a player lands on a board mode. It is only usable in Board Mods. The player must finish their turn on the board space for the actions to run; walking over the space will not run the actions.
How to Use
This component should be placed on the root gameobject of a prefab that is used as a custom board space. Attaching it to the prefab instance, or to a board node in the scene, will not callow the actions to fire.
When attached to any other gameobject it will do nothing.
Component Settings
Property | Description |
---|---|
On Enter | A set of Actions to perform whenever a player lands on this space. |
Example Usage
To make unique custom board spaces, you can use this component to affect the player in many ways. See the list of actions to get an idea of what actions can be performed. Note that not all actions are usable on board mods.