Inspector Window: Difference between revisions
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==Asset import settings == | ==Asset import settings == | ||
When a custom [[:Category:Assets|asset]] is selected, its import settings and other data are shown in the inspector. See the pages for each custom asset type to view the editable values. | When a custom [[:Category:Assets|asset]] is selected, its import settings and other data are shown in the inspector. See the pages for each custom asset type to view the editable values. | ||
== Actions and Shortcuts == | |||
{{:Inspector Window Actions and Shortcuts}} |
Revision as of 02:40, 5 December 2022
The inspector window is a primary window in the mod editor. It displays all configurable values for the mod's settings, for gameobjects and for assets
Mod settings
Mod Settings can be adjusted from the inspector window while the mod settings object is selected in the hierarchy.
Gameobject components
When a Gameobject is selected, its name, layer, active state and components are shown in the inspector. Components will display in a vertical list, with each component's values being collapsible by clicking on the component header.
Beneath the list of components is the Add Component button, which allows new components to be added to the gameobject.
Asset import settings
When a custom asset is selected, its import settings and other data are shown in the inspector. See the pages for each custom asset type to view the editable values.
Actions and Shortcuts
The following actions are available in the Inspector Window.
Action | Description |
---|---|
CTRL + Left click (On a slider input) | Edit the slider value directly. |
Right click (On a component header) | Open the component context menu. |