Transform Component: Difference between revisions

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| '''Scale''' || The relative scale of the GameObject. The three values from left to right represent relative scaling along the GameObject's x-axis, y-axis and z-axis respectively.
| '''Scale''' || The relative scale of the GameObject. The three values from left to right represent relative scaling along the GameObject's x-axis, y-axis and z-axis respectively.
|}
|}
==Limits==
* The position of a transform cannot be greater than 1000 units along any axis in any direction.
* Scale cannot be 0 or negative, and cannot be greater than 1000x.


[[Category:Components]]
[[Category:Components]]

Latest revision as of 02:04, 16 December 2022

Notice how the transform values change when the object is moved, rotated and scaled.

The Transform Component is the base component of every Gameobject in a mod. It defines the position, orientation and scale of the gameobject. These values are relative to the parent gameobject in the hierarchy, or from the world origin if the gameobject doesn't have a parent.

Component Settings

Property Description
Position The position of the GameObject relative to its parent. The three values from left to right represent a position on the x-axis, y-axis and z-axis respectively.
Rotation The rotation of the GameObject relative to its parent. The three values from left to right represent a rotation around the x-axis, y-axis and z-axis respectively. These values are in degrees.
Scale The relative scale of the GameObject. The three values from left to right represent relative scaling along the GameObject's x-axis, y-axis and z-axis respectively.

Limits

  • The position of a transform cannot be greater than 1000 units along any axis in any direction.
  • Scale cannot be 0 or negative, and cannot be greater than 1000x.