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| The Transform Component is the base component of all GameObjects in a mod. | | The Transform Component is the base component of all GameObjects in a mod. The values for |
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| == Component Settings ==
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| {| class="wikitable"
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| ! Property !! Description
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| |'''Type''' || The shape of the light.
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| | style="padding-left: 2em;" | ''Point'' || Like a light bulb, shines light out in all directions from a single point.
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| | style="padding-left: 2em;" | ''Spot'' || Shaped like a spot light, projecting light from a single point out in a cone shape.
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| | style="padding-left: 2em;" | ''Directional'' || Similar to the sun, shines light from a given direction.
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| | '''Color''' || The color of the shading applied by the light source.
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| | '''Range''' || The distance the light source will effect objects (for directional lights this has no effect).
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| | '''Intensity''' || The brightness of the light source.
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| | '''Shadows''' || Determines if this light source will cast shadows and whether they will have a soft or hard edge).
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| | style="padding-left: 2em;" | ''None'' || Light does not produce shadows.
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| | style="padding-left: 2em;" | ''Hard'' || Light produces shadows with hard, crisp edges.
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| | style="padding-left: 2em;" | ''Soft'' || Light produces shadows with soft, blurred edges.
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| |}
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| == Example ==
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| Let's say for example we have the following scene containing a prop of a camp fire. In order to show the camp fire is lit we might add a light source.
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| [[File:light_ex_01.jpg|frame|none]]
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| ==== Adding a light source to our scene ====
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| # Right click on the camp fire in the hierarchy window on the left side of the mod editor screen.
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| # In the context menu that opens move your mouse to 'Light'.
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| # Click on 'Point Light' from the options of lights.
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| # You should now have a light source under your camp fire, click on the lights gizmo icon and move the light slightly up.
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| # While selecting the light game object, look in the inspector window on the right side of the mod editor.
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| # Find the 'Color' option and change it to orange.
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| We now have a light source under our campfire that makes it appear lit.
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| [[File:light_ex_02.jpg|frame|none]]
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| {{Component Navbox}}
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| [[Category:Rendering Components]]
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| [[Category:Components]]
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The Transform Component is the base component of all GameObjects in a mod. The values for