Transform Component: Difference between revisions
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The Transform Component is the base component of all GameObjects in a mod. | The Transform Component is the base component of all GameObjects in a mod. | ||
== Component Settings == | == Component Settings == | ||
[[File:Transform component box.png|frame|none]] | [[File:Transform component box.png|frame|none]] |
Revision as of 05:36, 25 October 2022
The Transform Component is the base component of all GameObjects in a mod.
Component Settings
Property | Description |
---|---|
Type | The shape of the light. |
Point | Like a light bulb, shines light out in all directions from a single point. |
Spot | Shaped like a spot light, projecting light from a single point out in a cone shape. |
Directional | Similar to the sun, shines light from a given direction. |
Color | The color of the shading applied by the light source. |
Range | The distance the light source will effect objects (for directional lights this has no effect). |
Intensity | The brightness of the light source. |
Shadows | Determines if this light source will cast shadows and whether they will have a soft or hard edge). |
None | Light does not produce shadows. |
Hard | Light produces shadows with hard, crisp edges. |
Soft | Light produces shadows with soft, blurred edges. |
Position values are measured in units, which can be thought of as metres or yards. Rotation values are measured in Degrees around whichever axis