Light Component
The Light component as the name implies allows you to add light sources which will be used to effect the shading of Props in your scene.
Light Settings
| Property | Description |
|---|---|
| Type | A light can have one of three shapes Point, Spot or Directional (directional lights are like the Sun, Point lights are like a light bulb). |
| Color | The color of the shading applied by the light source. |
| Range | The distance the light source will effect objects (for directional lights this has no effect). |
| Intensity | The brightness of a light source. |
| Shadows | Determines if this light source will cast shadows and whether they will have a soft or hard edge). |
Example
Let's say for example we have the following scene containing a prop of a camp fire. In order to show the camp fire is lit we might add a light source.

Adding a light source to our scene
- Right click on the camp fire in the hierarchy window on the left side of the mod editor screen.
- In the context menu that opens move your mouse to 'Light'.
- Click on 'Point Light' from the options of lights.
- You should now have a light source under your camp fire, click on the lights gizmo icon and move the light slightly up.
- While selecting the light game object, look in the inspector window on the right side of the mod editor.
- Find the 'Color' option and change it to orange.
We now have a light source under our campfire that makes it appear lit.
