Transform Component

From Pummel Party Mod Documentation
Revision as of 22:02, 6 December 2022 by RBDev (talk | contribs) (Added gif and more information)
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Notice how the transform values change when the object is moved, rotated and scaled.

The Transform Component is the base component of every Gameobject in a mod. It defines the position, orientation and scale of the gameobject. These values are relative to the parent gameobject in the hierarchy, or from the world origin if the gameobject doesn't have a parent.

Component Settings

Property Description
Position The position of the GameObject relative to its parent. The three values from left to right represent a position on the x-axis, y-axis and z-axis respectively.
Rotation The rotation of the GameObject relative to its parent. The three values from left to right represent a rotation around the x-axis, y-axis and z-axis respectively. These values are in degrees.
Scale The relative scale of the GameObject. The three values from left to right represent relative scaling along the GameObject's x-axis, y-axis and z-axis respectively.