Inspector Window: Difference between revisions

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==Gameobject components==
==Gameobject components==
When a [[Gameobject]] is selected, its name, layer, active state and components are shown in the inspector. [[Component]]s will display in a vertical list, with each component's vaklues being collapsible by clicking on the component header.
When a [[Gameobject]] is selected, its name, layer, active state and components are shown in the inspector. [[Component]]s will display in a vertical list, with each component's values being collapsible by clicking on the component header.
 
Beneath the list of components is the ''Add Component'' button, which allows new components to be added to the gameobject.


==Asset import settings ==
==Asset import settings ==
When a custom [[:Category:Assets|asset]] is selected, its import settings and other data are shown in the inspector. See the pages for each custom asset type to view the editable values.
When a custom [[:Category:Assets|asset]] is selected, its import settings and other data are shown in the inspector. See the pages for each custom asset type to view the editable values.

Revision as of 03:34, 31 October 2022

The inspector window is a primary window in the mod editor. It displays all configurable values for the mod's settings, for gameobjects and for assets

Mod settings

Mod Settings can be adjusted from the inspector window while the mod settings object is selected in the hierarchy.

Gameobject components

When a Gameobject is selected, its name, layer, active state and components are shown in the inspector. Components will display in a vertical list, with each component's values being collapsible by clicking on the component header.

Beneath the list of components is the Add Component button, which allows new components to be added to the gameobject.

Asset import settings

When a custom asset is selected, its import settings and other data are shown in the inspector. See the pages for each custom asset type to view the editable values.