Light Component: Difference between revisions
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== Component Settings == | == Component Settings == | ||
[[File:LightComponent.png|thumb|right|500px|The Light component in the [[Inspector Window]]. This example creates a wide, slightly yellow, spotlight.]] | |||
{| class="wikitable" | {| class="wikitable" | ||
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| style="padding-left: 2em;" | ''Point'' || Like a light bulb, shines light out in all directions from a single point. | | style="padding-left: 2em;" | ''Point'' || Like a light bulb, shines light out in all directions from a single point. | ||
|- | |- | ||
| style="padding-left: 2em;" | ''Spot'' || Shaped like a | | style="padding-left: 2em;" | ''Spot'' || Shaped like a spotlight, projecting light from a single point out in a cone shape. | ||
|- | |- | ||
| style="padding-left: 2em;" | ''Directional'' || Similar to the sun, shines light from a given direction. | | style="padding-left: 2em;" | ''Directional'' || Similar to the sun, shines light from a given direction. | ||
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| '''Color''' || The color of the shading applied by the light source. | | '''Color''' || The color of the shading applied by the light source. | ||
|- | |- | ||
| '''Range''' || The distance the light source will effect objects | | '''Range'''<br>''Point and Spot only'' || The distance the light source will effect objects. | ||
|- | |||
| '''Spot Angle'''<br>''Spot only'' || The angle defining the spread of the spotlight from edge to edge. | |||
|- | |- | ||
| '''Intensity''' || The brightness of the light source. | | '''Intensity''' || The brightness of the light source. | ||
|- | |- | ||
| '''Shadows''' || Determines if this light source will cast shadows and whether they will have a soft or hard edge | | '''Shadows''' || Determines if this light source will cast shadows and whether they will have a soft or hard edge. | ||
|- | |- | ||
| style="padding-left: 2em;" | ''None'' || Light does not produce shadows. | | style="padding-left: 2em;" | ''None'' || Light does not produce shadows. | ||
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== Example Usage == | == Example Usage == | ||
Let's say for example we have the following scene containing a prop of a | Let's say for example we have the following scene containing a prop of a campfire. In order to show the campfire is lit we might add a light source. | ||
[[File:light_ex_01.jpg|frame|none]] | [[File:light_ex_01.jpg|frame|none]] | ||
==== Adding a light source to our scene ==== | ==== Adding a light source to our scene ==== | ||
# Right click on the | # Right-click on the campfire in the hierarchy window on the left side of the mod editor screen. | ||
# In the context menu that opens move your mouse to 'Light'. | # In the context menu that opens move your mouse to 'Light'. | ||
# Click on 'Point Light' from the options of lights. | # Click on 'Point Light' from the options of lights. | ||
# You should now have a light source under your | # You should now have a light source under your campfire, click on the lights gizmo icon and move the light slightly up. | ||
# While selecting the light game object, look in the inspector window on the right side of the mod editor. | # While selecting the light game object, look in the inspector window on the right side of the mod editor. | ||
# Find the 'Color' option and change it to orange. | # Find the 'Color' option and change it to orange. |
Latest revision as of 01:04, 16 December 2022
The Light component is a rendering component that provides light to the scene. This light will affect the shading of props and other objects in the scene.
Component Settings
Property | Description |
---|---|
Type | The shape of the light. |
Point | Like a light bulb, shines light out in all directions from a single point. |
Spot | Shaped like a spotlight, projecting light from a single point out in a cone shape. |
Directional | Similar to the sun, shines light from a given direction. |
Color | The color of the shading applied by the light source. |
Range Point and Spot only |
The distance the light source will effect objects. |
Spot Angle Spot only |
The angle defining the spread of the spotlight from edge to edge. |
Intensity | The brightness of the light source. |
Shadows | Determines if this light source will cast shadows and whether they will have a soft or hard edge. |
None | Light does not produce shadows. |
Hard | Light produces shadows with hard, crisp edges. |
Soft | Light produces shadows with soft, blurred edges. |
Example Usage
Let's say for example we have the following scene containing a prop of a campfire. In order to show the campfire is lit we might add a light source.
Adding a light source to our scene
- Right-click on the campfire in the hierarchy window on the left side of the mod editor screen.
- In the context menu that opens move your mouse to 'Light'.
- Click on 'Point Light' from the options of lights.
- You should now have a light source under your campfire, click on the lights gizmo icon and move the light slightly up.
- While selecting the light game object, look in the inspector window on the right side of the mod editor.
- Find the 'Color' option and change it to orange.
We now have a light source under our campfire that makes it appear lit.