Logic Component: Difference between revisions

From Pummel Party Mod Documentation
Jump to navigation Jump to search
(Removed None option and Board Space option)
Line 7: Line 7:
! Property !! Description
! Property !! Description
|-
|-
|'''Event''' || The event to trigger a list of Actions on.
|'''Event''' || The event that triggers a list of Actions.
|-
| style="padding-left: 2em;" | ''None'' || Never triggered, why is this an option?
|-
|-
| style="padding-left: 2em;" | ''Start'' || Triggered at the start of a minigame, as the countdown begins.
| style="padding-left: 2em;" | ''Start'' || Triggered at the start of a minigame, as the countdown begins.
Line 25: Line 23:
| style="padding-left: 2em;" | ''Timer'' || Triggered every x seconds.
| style="padding-left: 2em;" | ''Timer'' || Triggered every x seconds.
|-
|-
| style="padding-left: 4em;" | '''Interval Type''' || The type of interval for the timer.
| style="padding-left: 4em;" | '''Interval''' || The number of seconds between the event firing. Use the Arrow beside the ''Interval'' value to set the mode.
|-
|-
| style="padding-left: 2em;" | ''Constant'' || Actions are triggered repeatedly after a set number of seconds.
| style="padding-left: 6em;" | ''Constant'' || Actions are triggered repeatedly after a set number of seconds.
|-
|-
| style="padding-left: 2em;" | ''Random'' || Actions are triggered repeatedly after a random amount of time. The minimum and maximum amount of time between triggers can be set.
| style="padding-left: 6em;" | ''Random Between Two Values'' || Actions are triggered repeatedly after a random amount of time. The minimum and maximum amount of time between each firing of the event can be set.
|-
| style="padding-left: 2em;" | ''Board Space'' || For [[Board Mod]]s. Triggered when this board space is landed on.
|-
|-
| '''Actions''' || The list of actions to run for the given Event.
| '''Actions''' || The list of actions to run for the given Event.
Line 41: Line 37:


''Timer'' with a random ''Interval'' can be used to add random effects to make the minigame more exciting. Use the arrow beside the value to change between constant and random values.
''Timer'' with a random ''Interval'' can be used to add random effects to make the minigame more exciting. Use the arrow beside the value to change between constant and random values.
''Board Space'' is critical when making [[Custom Board Space|custom board spaces]] for board mods.


[[Category:Gameplay Components]]
[[Category:Gameplay Components]]
[[Category:Components]]
[[Category:Components]]

Revision as of 00:18, 16 December 2022

The logic component is a gameplay component that runs a series of actions for different events.

Component Settings

The Logic Component in the Inspector Window. You can add multiple events to a single logic component.
Property Description
Event The event that triggers a list of Actions.
Start Triggered at the start of a minigame, as the countdown begins.
Enable Triggered as soon as the minigame loads, while on the minigame load/intro screen.
Update Triggered every frame. Not consistent between players due to varying framerates. For consistent timed actions use the Timer event instead.
Hit Triggered when the object this component is attached to is hit by the player or weapons.
Weapon Hit Triggered when the object this component is attached to is hit by a weapon.
Weapon Type The type(s) of weapon hit that will cause the actions to be triggered.
Timer Triggered every x seconds.
Interval The number of seconds between the event firing. Use the Arrow beside the Interval value to set the mode.
Constant Actions are triggered repeatedly after a set number of seconds.
Random Between Two Values Actions are triggered repeatedly after a random amount of time. The minimum and maximum amount of time between each firing of the event can be set.
Actions The list of actions to run for the given Event.

Example Usage

Start can be useful to make something happen when the minigame begins.

Timer with a random Interval can be used to add random effects to make the minigame more exciting. Use the arrow beside the value to change between constant and random values.