Mesh Renderer Component: Difference between revisions
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== Component Settings == | == Component Settings == | ||
[[File:MeshRendererComponent.png|thumb|right|600px|The Mesh Renderer component in the [[Inspector Window]].]] | |||
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| style="padding-left: 2em;" | ''Shadows Only'' || Only the shadows cast by the mesh will be visible. The mesh will not be visible. | | style="padding-left: 2em;" | ''Shadows Only'' || Only the shadows cast by the mesh will be visible. The mesh will not be visible. | ||
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| '''Mesh''' || The [[Mesh Asset|mesh]] or prop asset to be drawn by the renderer. | | '''Mesh''' || The [[Mesh Asset|mesh]] or prop asset to be drawn by the renderer. |
Latest revision as of 00:04, 8 December 2022
The mesh renderer is a rendering component that renders a 3D mesh in the scene. It can render both built-in and custom Mesh Assets
Component Settings
Property | Description |
---|---|
Cast Shadows | Should shadows be cast from the Mesh. |
Off | The mesh will not cast any shadows. |
On | The mesh will cast shadows. |
Two Sided | The mesh will cast shadows. It will cast shadows from both sides of each polygon that makes up the visible model. |
Shadows Only | Only the shadows cast by the mesh will be visible. The mesh will not be visible. |
Mesh | The mesh or prop asset to be drawn by the renderer. |
Materials | A list of materials to draw the mesh with. |