Spawner Component: Difference between revisions
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Note: Be careful when using a low ''interval'' value with ''Always Spawn''. Many objects will be spawned in the same position and may cause the game to lag. | Note: Be careful when using a low ''interval'' value with ''Always Spawn''. Many objects will be spawned in the same position and may cause the game to lag. | ||
[[Category:Gameplay Components]] | [[Category:Gameplay Components]] | ||
[[Category:Components]] | [[Category:Components]] |
Latest revision as of 03:37, 25 January 2023
The spawner component is a gameplay component that can spawn prefabs.
Component Settings
Property | Description |
---|---|
Type | When should the spawner spawn something. |
Always Spawn | Spawns prefabs repeatedly. |
Interval | The time between each prefab being spawned by the spawner. Can be set as a constant or a random time between two values. |
Spawn On Destruction | Spawns a prefab once the last spawned prefab is destroyed. |
Delay | The Delay before the prefab is spawned when this spawner is destroyed. Can be set as a constant or a random time between two values. |
Spawn Count | How many prefabs should be spawned at once. |
Prefabs | A list of prefabs to spawn. The prefabs will be chosen randomly from this list. |
Locations | Defines where prefabs are spawned. |
OnSpawner | Spawns prefabs on the position of this gameobject. |
OnTargets | Spawns prefabs on the provided list of Spawn Points. |
Spawn Points | A list of transforms that will be used as spawn points for the prefabs. |
Example Usage
Spawners can be used to continuously spawn items or collectables for points.
Using Spawn on Destruction can essentially "respawn" a prefab once it's destroyed. Using the random mode of the spawn delay can make this use case more interesting.
Note: Be careful when using a low interval value with Always Spawn. Many objects will be spawned in the same position and may cause the game to lag.