Logic Component
The logic component is a gameplay component that runs a series of actions for different events.
Component Settings
Property | Description |
---|---|
Event | The event to trigger a list of Actions on. |
None | Never triggered, why is this an option? |
Start | Triggered at the start of a minigame, as the countdown begins. |
Enable | Triggered as soon as the minigame loads, while on the minigame load/intro screen. |
Update | Triggered every frame. Not consistent between players due to varying framerates. For consistent timed actions use the Timer event instead. |
Hit | Triggered when the object this component is attached to is hit by the player or weapons. |
Weapon Hit | Triggered when the object this component is attached to is hit by a weapon. |
Weapon Type | The type(s) of weapon hit that will cause the actions to be triggered. |
Timer | Triggered every x seconds. |
Interval Type | The type of interval for the timer. |
Constant | Actions are triggered repeatedly after a set number of seconds. |
Random | Actions are triggered repeatedly after a random amount of time. The minimum and maximum amount of time between triggers can be set. |
Board Space | For Board Mods. Triggered when this board space is landed on. |
Actions | The list of actions to run for the given Event. |
Example Usage
Start can be useful to make something happen when the minigame begins.
Timer with a random Interval can be used to add random effects to make the minigame more exciting. Use the arrow beside the value to change between constant and random values.
Board Space is critical when making custom board spaces for board mods.