Mesh Collider Component
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The mesh collider component is a Physics Component that creates an invisible, solid, volume from a provided mesh. The collider will only be solid on the outside faces of the given mesh.
Component Settings
Property | Description |
---|---|
Convex | Is this mesh convex? If the mesh is convex, tick this box to improve the collision detection of the mesh. If the mesh isn't convex (i.e. it's one-sided), it will be made convex by adding depth to allow collisions to occur on all sides. |
Mesh | The 3D mesh to use as a collider. |
Example Usage
Invisible objects
You may want to create an invisible platform as a challenge in a minigame.