Action Editor: Difference between revisions

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[[File:ActionEditorWindow.png|thumb|600px|The action editor window. Actions are set up to make a cube move upwards over 4 seconds, with a message during and at the end.]]
[[File:ActionEditorWindow.png|thumb|800px|The action editor window. In this example, actions are set up to make a cube move upwards over 4 seconds, with a message during and at the end.]]
The action editor is a window that allows [[Action]]s to be set for an [[Event]]. It can be accessed by clicking the "Edit" button on an event in the [[Inspector Window]].
The action editor is a window that allows [[Action]]s to be set for an [[Event]]. It can be accessed by clicking the "Edit" button on an event in the [[Inspector Window]].



Latest revision as of 03:15, 21 August 2023

The action editor window. In this example, actions are set up to make a cube move upwards over 4 seconds, with a message during and at the end.

The action editor is a window that allows Actions to be set for an Event. It can be accessed by clicking the "Edit" button on an event in the Inspector Window.

Actions are executed from top to bottom. This doesn't affect most actions as they typically happen instantly. The main exception to this is the Wait Action which will delay the execution of all actions below it.

Not all actions are available at once. There are some actions that are only available in Board mods, while others are only available in Minigame Mods. Some actions are also restricted to certain events, such as all Board Actions being restricted to the events provided by the Board Space Event Component.

The Display Popup Action is unique in that it will pause the execution of actions while the popup is being displayed. It also allows actions to be added to the different outcomes of the popup, creating nested action lists. The breadcrumb trail at the top of the action editor can be used to navigate these nested action lists. The remaining actions in a list will not be run until all actions in a popup's nested action list are complete.