Mesh Collider Component: Difference between revisions
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! Property !! Description | ! Property !! Description | ||
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|'''Convex''' || Is this mesh convex? If the mesh is convex, tick this box to improve the collision detection of the mesh. <br />If the mesh isn't convex (i.e. it's one sided), it will be made convex by adding depth | |'''Convex''' || Is this mesh convex? If the mesh is convex, tick this box to improve the collision detection of the mesh. <br />If the mesh isn't convex (i.e. it's one-sided), it will be made convex by adding depth to allow collisions to occur on all sides. | ||
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| '''Mesh''' || The 3D mesh to use as a collider. | | '''Mesh''' || The 3D mesh to use as a collider. |
Latest revision as of 01:58, 16 December 2022
The mesh collider component is a Physics Component that creates an invisible, solid, volume from a provided mesh. The collider will only be solid on the outside faces of the given mesh.
Component Settings
Property | Description |
---|---|
Convex | Is this mesh convex? If the mesh is convex, tick this box to improve the collision detection of the mesh. If the mesh isn't convex (i.e. it's one-sided), it will be made convex by adding depth to allow collisions to occur on all sides. |
Mesh | The 3D mesh to use as a collider. |
Example Usage
Invisible objects
You may want to create an invisible platform as a challenge in a minigame.