Mesh Asset: Difference between revisions
Jump to navigation
Jump to search
(Added more content) |
mNo edit summary |
||
Line 3: | Line 3: | ||
Custom meshes can be imported from an ''.obj'' file (see [[Importing Models]]). Imported Mesh Assets can be viewed in the [[Asset Browser]] in the ''Custom > Props'' folder. | Custom meshes can be imported from an ''.obj'' file (see [[Importing Models]]). Imported Mesh Assets can be viewed in the [[Asset Browser]] in the ''Custom > Props'' folder. | ||
To import a textured model, the mesh asset is imported separately from the [[Texture Asset]]. | To import a textured model, the mesh asset is imported separately from the [[Texture Asset]]. The texture is used with a [[Material Asset]], and this material is placed onto the mesh. See the [[Texture Asset]] page for details on this process. | ||
==Import Settings== | ==Import Settings== |
Revision as of 22:44, 15 December 2022
A mesh asset is a 3D model that can be used by mesh renderers and props.
Custom meshes can be imported from an .obj file (see Importing Models). Imported Mesh Assets can be viewed in the Asset Browser in the Custom > Props folder.
To import a textured model, the mesh asset is imported separately from the Texture Asset. The texture is used with a Material Asset, and this material is placed onto the mesh. See the Texture Asset page for details on this process.
Import Settings
With the Mesh selected in the asset browser, the Inspector Window shows information about the mesh.
Property | Description |
---|---|
Tris | (read-only) The number of triangles in the mesh. |
Verts | (read-only) The number of vertices in the mesh. Should be below 65,535. |
Recalculate Normals | Use the normals stored in the model file or recalculate them on import. Tick this and click Apply to recalculate the normals on the mesh. Only required if the normals are incorrect and only needs to be done once. |
Limitations
- Meshes should have no more than 65,535 vertices.
- Any meshes larger than this are not guaranteed to work correctly. Larger meshes may appear visually correct, but they will not work correctly with Mesh Collider Components or a Prop's Mesh collision mode.