Capsule Collider Component: Difference between revisions
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== Component Settings == | == Component Settings == | ||
[[File:CapsuleColliderComponent.png|thumb|right|800px|The Capsule Collider component in the [[Inspector Window]] and [[Scene View]].]] | |||
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== Example Usage == | == Example Usage == | ||
Revision as of 00:12, 8 December 2022
The capsule collider component is a Physics Component that creates an invisible, solid, capsule-shaped volume.
Component Settings
Property | Description |
---|---|
Center | The center of the capsule volume. |
Radius | Distance from the center of the capsule to the edge. |
Height | Distance from the bottom of one curved end to the top of the other. |
Direction | The "up" direction of the capsule. This is the axis that is affected by Height. |
Example Usage
Invisible objects
You may want to create an invisible platform as a challenge in a minigame.
Smoothing out collision on a complex object
You may have an collection of Prop Component objects in the scene with complex collision that could have their collision disabled and replaced with a single or a few capsule colliders.