Capsule Collider Component: Difference between revisions
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=== Smoothing out collision on a complex object=== | === Smoothing out collision on a complex object=== | ||
You may have | You may have a collection of [[Prop Component]] objects in the scene with complex collisions. Instead of using the mesh of these props, you can disable their collision and replace it with a single or a few capsule colliders. | ||
[[Category:Physics Components]] | [[Category:Physics Components]] | ||
[[Category:Components]] | [[Category:Components]] |
Latest revision as of 01:58, 16 December 2022
The capsule collider component is a Physics Component that creates an invisible, solid, capsule-shaped volume.
Component Settings
Property | Description |
---|---|
Center | The center of the capsule volume. |
Radius | Distance from the center of the capsule to the edge. |
Height | Distance from the bottom of one curved end to the top of the other. |
Direction | The "up" direction of the capsule. This is the axis that is affected by Height. |
Example Usage
Invisible objects
You may want to create an invisible platform as a challenge in a minigame.
Smoothing out collision on a complex object
You may have a collection of Prop Component objects in the scene with complex collisions. Instead of using the mesh of these props, you can disable their collision and replace it with a single or a few capsule colliders.