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- The mesh collider component is a [[:Category:Physics Components|Physics Component]] that creates an invisible, solid, volume from a provided mesh. [[Category:Physics Components]]945 bytes (145 words) - 01:58, 16 December 2022
- The sphere collider component is a [[:Category:Physics Components|Physics Component]] that creates an invisible, solid, spherical volume. [[Category:Physics Components]]956 bytes (136 words) - 01:59, 16 December 2022
- The capsule collider component is a [[:Category:Physics Components|Physics Component]] that creates an invisible, solid, capsule-shaped volume. [[Category:Physics Components]]1 KB (168 words) - 01:58, 16 December 2022
- The box collider component is a [[:Category:Physics Components|Physics Component]] that creates an invisible, solid, box-shaped volume. [[Category:Physics Components]]1 KB (236 words) - 01:56, 16 December 2022
- == Components == | '''[[:Category:Gameplay Components|Gameplay]]'''5 KB (628 words) - 20:15, 17 December 2023
- ...adjusted to change the mod's description and preview image, rules, player physics, lighting and more. Once a scene is built and settings are adjusted, the mo * Add and configure components to gameobjects via the inspector3 KB (569 words) - 23:10, 15 December 2022
- The prop component is a fundamental [[:Category:Rendering Components|rendering component]] for creating visible scene objects in mods. The envir ...n of a [[Mesh Renderer Component|mesh renderer]] and a [[:Category:Physics Components|collider]].3 KB (532 words) - 01:07, 16 December 2022
- * A [[:Category:Physics Components|Collider]] or [[Prop Component]] with collision below all spaces and the pa3 KB (513 words) - 02:52, 16 December 2022