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  • ...triggered by an [[Event]]. You can view a list of all actions [[:Category:Actions|here]].
    138 bytes (24 words) - 04:01, 31 October 2022
  • {{:General Actions and Shortcuts}} {{:Hierarchy Window Actions and Shortcuts}}
    433 bytes (56 words) - 02:39, 5 December 2022
  • ...ionEditorWindow.png|thumb|800px|The action editor window. In this example, actions are set up to make a cube move upwards over 4 seconds, with a message durin ...ption to this is the [[Wait Action]] which will delay the execution of all actions below it.
    1 KB (230 words) - 03:15, 21 August 2023
  • An action that delays the execution of any actions below it. ...e to finish before performing follow-up actions. You can use multiple wait actions on a single event.
    1 KB (179 words) - 02:35, 16 December 2022
  • ==Actions and Shortcuts== {{:Scene View Actions and Shortcuts}}
    466 bytes (73 words) - 22:56, 6 December 2022
  • ...oard space for the actions to run; walking over the space will not run the actions. Add actions to the component by editing the On Enter [[Event]] in the inspector window.
    2 KB (324 words) - 23:41, 21 November 2023
  • ==Actions and Shortcuts== {{:Hierarchy Window Actions and Shortcuts}}
    1 KB (186 words) - 23:34, 15 December 2022
  • ===Actions and Shortcuts=== {{:Asset Browser Actions and Shortcuts}}
    1 KB (171 words) - 23:09, 6 December 2022
  • == Actions and Shortcuts == {{:Inspector Window Actions and Shortcuts}}
    1 KB (165 words) - 23:07, 6 December 2022
  • An [[Event]] is something that can run [[:Category:Actions|Actions]] when triggered. How or when an event is triggered is implied by the event
    662 bytes (106 words) - 01:04, 30 November 2022
  • You can use multiple Drop Minigame Item actions on a single event to make the player drop their items from more than one it [[Category:Actions]]
    536 bytes (96 words) - 02:44, 16 December 2022
  • ...ry:Gameplay Components|gameplay component]] that runs a series of [[Action|actions]] for different [[Event|events]]. |'''Event''' || The event that triggers a list of Actions.
    3 KB (402 words) - 20:24, 17 December 2023
  • ...is only ever given a single item; to give more than one item, use multiple actions. [[Category:Actions]]
    857 bytes (146 words) - 03:54, 15 February 2023
  • [[File:ExampleAddScoreAndDestroy.png|thumb|These actions will reward the hitting player with 1 point, then destroy this gameobject.] [[File:ExampleDoorAnimated.gif|thumb|325px|none|The button and series of actions working.]]
    2 KB (365 words) - 02:06, 16 December 2022
  • ...space (usually this board space but could be different if using some other actions such as a [[Move To Space Action]] before this action) [[Category:Actions]]
    968 bytes (164 words) - 02:49, 16 December 2022
  • The following actions are available in the [[Inspector Window]].
    285 bytes (42 words) - 02:38, 5 December 2022
  • | style="padding-left: 2em;" | '''On Hit Actions''' || Actions to perform when something hits the trigger's solid collider. | style="padding-left: 2em;" | '''On Enter Actions''' || Actions to perform when something enters the trigger volume.
    4 KB (678 words) - 20:59, 8 January 2023
  • # Add any [[:Category:Actions|Actions]] to a [[Board Space Event Component]] on the root gameobject of the prefab ...by recreating many of the provided spaces logic using [[:Category:Actions|Actions]] (excluding the start space and graveyard space, those are required).
    5 KB (908 words) - 20:26, 29 January 2023
  • ...he player to make a choice. The choice buttons can be used to run a set of actions when selected. They can be made to cost some resources to press. If the pla == Actions ==
    6 KB (1,104 words) - 05:03, 15 August 2023
  • [[Category:Actions]]
    460 bytes (78 words) - 02:37, 16 December 2022

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