Light Component: Difference between revisions
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! Property !! Description | ! Property !! Description | ||
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|'''Type''' || The shape of the light. | | '''Type''' || The shape of the light. | ||
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| style="padding-left: 2em;" | ''Point'' || Like a light bulb, shines light out in all directions from a single point. | | style="padding-left: 2em;" | ''Point'' || Like a light bulb, shines light out in all directions from a single point. |
Revision as of 03:32, 9 November 2022
The Light component is a rendering component that provides light to the scene. This light will affect the shading of props and other objects in the scene.
Component Settings
Property | Description |
---|---|
Type | The shape of the light. |
Point | Like a light bulb, shines light out in all directions from a single point. |
Spot | Shaped like a spot light, projecting light from a single point out in a cone shape. |
Directional | Similar to the sun, shines light from a given direction. |
Color | The color of the shading applied by the light source. |
Range | The distance the light source will effect objects (for directional lights this has no effect). |
Intensity | The brightness of the light source. |
Shadows | Determines if this light source will cast shadows and whether they will have a soft or hard edge). |
None | Light does not produce shadows. |
Hard | Light produces shadows with hard, crisp edges. |
Soft | Light produces shadows with soft, blurred edges. |
Example Usage
Let's say for example we have the following scene containing a prop of a camp fire. In order to show the camp fire is lit we might add a light source.
Adding a light source to our scene
- Right click on the camp fire in the hierarchy window on the left side of the mod editor screen.
- In the context menu that opens move your mouse to 'Light'.
- Click on 'Point Light' from the options of lights.
- You should now have a light source under your camp fire, click on the lights gizmo icon and move the light slightly up.
- While selecting the light game object, look in the inspector window on the right side of the mod editor.
- Find the 'Color' option and change it to orange.
We now have a light source under our campfire that makes it appear lit.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Item - AI Navigation Node - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Sphere Collider |
Other | Transform - Prefab Instance - Note |