Transform Component: Difference between revisions
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The Transform Component is the base component of all GameObjects in a mod. | |||
== Component Settings == | |||
{| class="wikitable" | |||
|- | |||
! Property !! Description | |||
|- | |||
|'''Type''' || The shape of the light. | |||
|- | |||
| style="padding-left: 2em;" | ''Point'' || Like a light bulb, shines light out in all directions from a single point. | |||
|- | |||
| style="padding-left: 2em;" | ''Spot'' || Shaped like a spot light, projecting light from a single point out in a cone shape. | |||
|- | |||
| style="padding-left: 2em;" | ''Directional'' || Similar to the sun, shines light from a given direction. | |||
|- | |||
| '''Color''' || The color of the shading applied by the light source. | |||
|- | |||
| '''Range''' || The distance the light source will effect objects (for directional lights this has no effect). | |||
|- | |||
| '''Intensity''' || The brightness of the light source. | |||
|- | |||
| '''Shadows''' || Determines if this light source will cast shadows and whether they will have a soft or hard edge). | |||
|- | |||
| style="padding-left: 2em;" | ''None'' || Light does not produce shadows. | |||
|- | |||
| style="padding-left: 2em;" | ''Hard'' || Light produces shadows with hard, crisp edges. | |||
|- | |||
| style="padding-left: 2em;" | ''Soft'' || Light produces shadows with soft, blurred edges. | |||
|} | |||
== Example == | |||
Let's say for example we have the following scene containing a prop of a camp fire. In order to show the camp fire is lit we might add a light source. | |||
[[File:light_ex_01.jpg|frame|none]] | |||
==== Adding a light source to our scene ==== | |||
# Right click on the camp fire in the hierarchy window on the left side of the mod editor screen. | |||
# In the context menu that opens move your mouse to 'Light'. | |||
# Click on 'Point Light' from the options of lights. | |||
# You should now have a light source under your camp fire, click on the lights gizmo icon and move the light slightly up. | |||
# While selecting the light game object, look in the inspector window on the right side of the mod editor. | |||
# Find the 'Color' option and change it to orange. | |||
We now have a light source under our campfire that makes it appear lit. | |||
[[File:light_ex_02.jpg|frame|none]] | |||
{{Component Navbox}} | |||
[[Category:Rendering Components]] | |||
[[Category:Components]] |
Revision as of 05:16, 25 October 2022
The Transform Component is the base component of all GameObjects in a mod.
Component Settings
Property | Description |
---|---|
Type | The shape of the light. |
Point | Like a light bulb, shines light out in all directions from a single point. |
Spot | Shaped like a spot light, projecting light from a single point out in a cone shape. |
Directional | Similar to the sun, shines light from a given direction. |
Color | The color of the shading applied by the light source. |
Range | The distance the light source will effect objects (for directional lights this has no effect). |
Intensity | The brightness of the light source. |
Shadows | Determines if this light source will cast shadows and whether they will have a soft or hard edge). |
None | Light does not produce shadows. |
Hard | Light produces shadows with hard, crisp edges. |
Soft | Light produces shadows with soft, blurred edges. |
Example
Let's say for example we have the following scene containing a prop of a camp fire. In order to show the camp fire is lit we might add a light source.
Adding a light source to our scene
- Right click on the camp fire in the hierarchy window on the left side of the mod editor screen.
- In the context menu that opens move your mouse to 'Light'.
- Click on 'Point Light' from the options of lights.
- You should now have a light source under your camp fire, click on the lights gizmo icon and move the light slightly up.
- While selecting the light game object, look in the inspector window on the right side of the mod editor.
- Find the 'Color' option and change it to orange.
We now have a light source under our campfire that makes it appear lit.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Item - AI Navigation Node - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Sphere Collider |
Other | Transform - Prefab Instance - Note |