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  • ...triggered by an [[Event]]. You can view a list of all actions [[:Category:Actions|here]].
    138 bytes (24 words) - 04:01, 31 October 2022
  • {{:General Actions and Shortcuts}} {{:Hierarchy Window Actions and Shortcuts}}
    433 bytes (56 words) - 02:39, 5 December 2022
  • ...ionEditorWindow.png|thumb|800px|The action editor window. In this example, actions are set up to make a cube move upwards over 4 seconds, with a message durin ...ption to this is the [[Wait Action]] which will delay the execution of all actions below it.
    1 KB (230 words) - 03:15, 21 August 2023
  • An action that delays the execution of any actions below it. ...e to finish before performing follow-up actions. You can use multiple wait actions on a single event.
    1 KB (179 words) - 02:35, 16 December 2022
  • ==Actions and Shortcuts== {{:Scene View Actions and Shortcuts}}
    466 bytes (73 words) - 22:56, 6 December 2022
  • ...oard space for the actions to run; walking over the space will not run the actions. Add actions to the component by editing the On Enter [[Event]] in the inspector window.
    2 KB (324 words) - 23:41, 21 November 2023
  • ==Actions and Shortcuts== {{:Hierarchy Window Actions and Shortcuts}}
    1 KB (186 words) - 23:34, 15 December 2022
  • ===Actions and Shortcuts=== {{:Asset Browser Actions and Shortcuts}}
    1 KB (171 words) - 23:09, 6 December 2022
  • == Actions and Shortcuts == {{:Inspector Window Actions and Shortcuts}}
    1 KB (165 words) - 23:07, 6 December 2022
  • An [[Event]] is something that can run [[:Category:Actions|Actions]] when triggered. How or when an event is triggered is implied by the event
    662 bytes (106 words) - 01:04, 30 November 2022
  • You can use multiple Drop Minigame Item actions on a single event to make the player drop their items from more than one it [[Category:Actions]]
    536 bytes (96 words) - 02:44, 16 December 2022
  • ...ry:Gameplay Components|gameplay component]] that runs a series of [[Action|actions]] for different [[Event|events]]. |'''Event''' || The event that triggers a list of Actions.
    3 KB (402 words) - 20:24, 17 December 2023
  • ...is only ever given a single item; to give more than one item, use multiple actions. [[Category:Actions]]
    857 bytes (146 words) - 03:54, 15 February 2023
  • [[File:ExampleAddScoreAndDestroy.png|thumb|These actions will reward the hitting player with 1 point, then destroy this gameobject.] [[File:ExampleDoorAnimated.gif|thumb|325px|none|The button and series of actions working.]]
    2 KB (365 words) - 02:06, 16 December 2022
  • ...space (usually this board space but could be different if using some other actions such as a [[Move To Space Action]] before this action) [[Category:Actions]]
    968 bytes (164 words) - 02:49, 16 December 2022
  • The following actions are available in the [[Inspector Window]].
    285 bytes (42 words) - 02:38, 5 December 2022
  • | style="padding-left: 2em;" | '''On Hit Actions''' || Actions to perform when something hits the trigger's solid collider. | style="padding-left: 2em;" | '''On Enter Actions''' || Actions to perform when something enters the trigger volume.
    4 KB (678 words) - 20:59, 8 January 2023
  • # Add any [[:Category:Actions|Actions]] to a [[Board Space Event Component]] on the root gameobject of the prefab ...by recreating many of the provided spaces logic using [[:Category:Actions|Actions]] (excluding the start space and graveyard space, those are required).
    5 KB (908 words) - 20:26, 29 January 2023
  • ...he player to make a choice. The choice buttons can be used to run a set of actions when selected. They can be made to cost some resources to press. If the pla == Actions ==
    6 KB (1,104 words) - 05:03, 15 August 2023
  • [[Category:Actions]]
    460 bytes (78 words) - 02:37, 16 December 2022
  • The following actions are available in the [[Asset Browser]].
    545 bytes (78 words) - 02:26, 5 December 2022
  • [[Category:Actions]]
    449 bytes (73 words) - 02:43, 16 December 2022
  • == Actions == [[:Category:Actions|Actions]] are used with gameplay components to perform tasks whenever an [[Event]]
    5 KB (628 words) - 20:15, 17 December 2023
  • ...if|thumb|right|Bouncing on spheres using Triggers with Set Player Velocity Actions]] [[Category:Actions]]
    2 KB (307 words) - 02:39, 16 December 2022
  • [[Category:Actions]]
    475 bytes (73 words) - 01:42, 7 December 2022
  • [[Category:Actions]]
    528 bytes (82 words) - 02:55, 7 December 2022
  • [[Category:Actions]]
    477 bytes (83 words) - 03:56, 15 February 2023
  • The following actions are available in the [[Hierarchy Window]].
    696 bytes (88 words) - 02:27, 5 December 2022
  • [[Category:Actions]]
    633 bytes (94 words) - 01:57, 7 December 2022
  • [[Category:Actions]]
    577 bytes (94 words) - 03:01, 7 December 2022
  • [[Category:Actions]]
    429 bytes (73 words) - 00:10, 5 April 2023
  • [[Category:Actions]]
    499 bytes (86 words) - 02:32, 16 December 2022
  • [[Category:Actions]]
    657 bytes (107 words) - 20:15, 17 December 2023
  • [[Category:Actions]]
    495 bytes (89 words) - 02:48, 16 December 2022
  • [[Category:Actions]]
    2 KB (388 words) - 00:08, 5 April 2023
  • [[Category:Actions]]
    657 bytes (104 words) - 02:31, 16 December 2022
  • [[Category:Actions]]
    650 bytes (112 words) - 02:32, 16 December 2022
  • [[Category:Actions]]
    728 bytes (122 words) - 20:48, 17 December 2023
  • [[Category:Actions]]
    741 bytes (134 words) - 03:51, 15 February 2023
  • The following actions are available in the [[Scene View]] window.
    979 bytes (136 words) - 02:27, 5 December 2022
  • [[Category:Actions]]
    747 bytes (123 words) - 02:31, 16 December 2022
  • [[Category:Actions]]
    792 bytes (137 words) - 02:44, 16 December 2022
  • [[Category:Actions]]
    811 bytes (127 words) - 02:46, 16 December 2022
  • [[Category:Actions]]
    935 bytes (169 words) - 03:33, 7 December 2022
  • The following actions are available throughout the mod editor.
    1 KB (161 words) - 21:06, 14 December 2022
  • [[Category:Actions]]
    1 KB (165 words) - 00:21, 7 December 2022
  • [[Category:Actions]]
    928 bytes (154 words) - 02:30, 16 December 2022
  • Alternatively, this may be easier than using the position, rotation and scale actions if you simply need to move an object to a destination, as you don't need to
    1 KB (201 words) - 06:19, 1 February 2023
  • Used for items that you can hold and use to perform some actions. Used for items that are purely visual, or provide a buff via actions while held. These cannot be "used" by the player.
    13 KB (2,189 words) - 20:20, 26 February 2023
  • The [[Logic Component]] can be configured to perform Actions whenever it is shot by a weapon component. This would be used to make a min
    4 KB (593 words) - 00:33, 16 December 2022
  • [[Category:Actions]]
    1 KB (224 words) - 00:26, 7 December 2022
  • [[Category:Actions]]
    2 KB (261 words) - 01:37, 15 August 2023
  • [[Category:Actions]]
    2 KB (282 words) - 01:37, 15 August 2023
  • [[Category:Actions]]
    2 KB (271 words) - 03:37, 15 February 2023
  • [[Category:Actions]]
    2 KB (343 words) - 22:14, 28 February 2024
  • 2 KB (326 words) - 23:59, 15 December 2022
  • [[Category:Actions]]
    4 KB (563 words) - 20:18, 26 February 2023
  • ...ound. Use a [[Logic Component]] ''Round Start'' trigger if you want to run actions that aren't tied to a player. ...round. Use a [[Logic Component]] ''Round End'' trigger if you want to run actions that aren't tied to a player.
    15 KB (2,405 words) - 20:38, 17 December 2023
  • 9 KB (1,578 words) - 20:47, 17 December 2023
  • 9 KB (1,468 words) - 23:30, 15 December 2022
  • * Under Pickup Settings, edit the '''On Pickup' Actions''.
    14 KB (2,460 words) - 23:34, 15 December 2022