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== Mod Editor Components == | == Mod Editor Components == | ||
[[Component|Components]] are blocks of logic that added to [[Gameobject|gameobjects]] to give them unique functionality. | [[Component|Components]] are blocks of logic that added to [[Gameobject|gameobjects]] to give them unique functionality. | ||
{| class="wikitable" style="width:50%" | |||
|- | |||
| '''[[:Category:Gameplay Components|Gameplay]]''' | |||
|- | |||
| style="padding-left: 2em;" | '''General''' | |||
| [[Mover Component|Mover]] - [[Simple Animator Component|Simple Animator]] | |||
|- | |||
| style="padding-left: 2em;" | '''Minigame only''' | |||
| [[Destructible Component|Distructible]] - [[Item Component|Item]] - [[Logic Component|Logic]] - [[Player Spawn Component|Player Spawn]] - [[Spawner Component|Spawner]] - [[Trigger Component|Trigger]] - [[Weapon Component|Weapon]] | |||
|- | |||
| style="padding-left: 2em;" | '''Board only''' | |||
| [[Board Space Component|Board Space]] - [[Board Space Event Component|Board Space Event]] | |||
|- | |||
| '''[[:Category:Rendering Components|Rendering]]''' | |||
| [[Light Component|Light]] - [[Line Renderer Component|Line Renderer]] - [[Mesh Renderer Component|Mesh Renderer]] - [[Particle System Component|Particle System]] - [[Prop Component|Prop]] - [[Text Component|Text]] - [[Water Component|Water]] | |||
|- | |||
| '''[[:Category:Audio Components|Audio]]''' | |||
| [[Audio Source Component| Audio Source]] | |||
|- | |||
| '''[[:Category:Physics Components|Physics]]''' | |||
| [[Box Collider Component|Box Collider]] - [[Capsule Collider Component|Capsule Collider]] - [[Mesh Collider Component|Mesh Collider]] - [[Rigidbody Component|Rigidbody]] - [[Sphere Collider Component|Sphere Collider]] | |||
|- | |||
| '''Other''' | |||
| [[Transform Component|Transform]] - [[Prefab Instance Component|Prefab Instance]] - [[Note Component|Note]] | |||
|} | |||
== Mod Editor Assets == | == Mod Editor Assets == | ||
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*[[Material]] | *[[Material]] | ||
*[[Prefab]] | *[[Prefab]] | ||
== Actions == | |||
{| class="wikitable" style="width:50%" | |||
|- | |||
| '''General''' | |||
|[[Change Score Action]] - [[Kill Action]] - [[Play Sound Action]] - [[Play Tween Animation Action]] - [[Position Action]] - [[Rotation Action]] - [[Scale Action]] - [[Set Active Action]] - [[Set Color Action]] - [[Show Message Action]] - [[Spawn Effect Action]] - [[Spawn Prefab Action]] - [[Wait Action]] | |||
|- | |||
| '''Minigame only''' | |||
| [[Change Health Action]] - [[Change Velocity Action]] - [[Fire Weapon Action]] - [[Modify Player Action]] - [[Set Gravity Action]] - [[Set Placement Action]] | |||
|- | |||
| '''Board only''' | |||
| [[Damage Player Action]] - [[Drop Keys Action]] - [[Give Item Action]] - [[Give Keys Action]] - [[Give Trophy Action]] - [[Heal Player Action]] - [[Move To Space Action]] - [[Spawn Keys Action]] | |||
|- | |||
|} |
Revision as of 23:21, 25 October 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
- Introduction to the Mod Editor
- Creating your first Minigame
- Creating your first Board Map
- Publishing your mod to the Steam Workshop
Importing Audio/Images/Models
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Distructible - Item - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Rigidbody - Sphere Collider |
Other | Transform - Prefab Instance - Note |