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*[[Your First Board Map|Creating your first Board Map]] | *[[Your First Board Map|Creating your first Board Map]] | ||
*[[Publishing to the Steam Workshop|Publishing your mod to the Steam Workshop]] | *[[Publishing to the Steam Workshop|Publishing your mod to the Steam Workshop]] | ||
== Mod Editor Components == | == Mod Editor Components == | ||
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== Mod Editor Assets == | == Mod Editor Assets == | ||
Assets are objects used in the creation of mods. | |||
=== Asset types === | |||
*[[Mesh Asset]] | *[[Mesh Asset]] | ||
*[[Texture Asset]] | *[[Texture Asset]] | ||
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*[[Material]] | *[[Material]] | ||
*[[Prefab]] | *[[Prefab]] | ||
=== Importing Audio/Images/Models === | |||
*[[Importing Audio]] | |||
*[[Importing Images]] | |||
*[[Importing Models]] | |||
== Actions == | == Actions == | ||
Actions are used with gameplay components to perform tasks whenever an event is fired. | |||
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Revision as of 22:10, 26 October 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
- Introduction to the Mod Editor
- Creating your first Minigame
- Creating your first Board Map
- Publishing your mod to the Steam Workshop
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Distructible - Item - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Rigidbody - Sphere Collider |
Other | Transform - Prefab Instance - Note |
Mod Editor Assets
Assets are objects used in the creation of mods.
Asset types
Importing Audio/Images/Models
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.