Main Page: Difference between revisions
Jump to navigation
Jump to search
m (spelling fix) |
mNo edit summary |
||
Line 7: | Line 7: | ||
*[[Introduction to the Mod Editor]] | *[[Introduction to the Mod Editor]] | ||
*[[Your First Minigame|Creating your first Minigame]] | *[[Your First Minigame|Creating your first Minigame]] | ||
*[[Your First Board Map|Creating your first Board | *[[Your First Board Map|Creating your first Board]] | ||
*[[Publishing to the Steam Workshop|Publishing your mod to the Steam Workshop]] | *[[Publishing to the Steam Workshop|Publishing your mod to the Steam Workshop]] | ||
Revision as of 21:42, 30 October 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
- Introduction to the Mod Editor
- Creating your first Minigame
- Creating your first Board
- Publishing your mod to the Steam Workshop
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Destructible - Item - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Rigidbody - Sphere Collider |
Other | Transform - Prefab Instance - Note |
Mod Editor Assets
Assets are objects used in the creation of mods.
Asset types
Importing Audio/Images/Models
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.