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| style="padding-left: 2em;" | '''Minigame only''' | | style="padding-left: 2em;" | '''Minigame only''' | ||
| | | [[Item Component|Item]] - [[Logic Component|Logic]] - [[Player Spawn Component|Player Spawn]] - [[Spawner Component|Spawner]] - [[Trigger Component|Trigger]] - [[Weapon Component|Weapon]] | ||
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| style="padding-left: 2em;" | '''Board only''' | | style="padding-left: 2em;" | '''Board only''' | ||
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| '''[[:Category:Physics Components|Physics]]''' | | '''[[:Category:Physics Components|Physics]]''' | ||
| [[Box Collider Component|Box Collider]] - [[Capsule Collider Component|Capsule Collider]] - [[Mesh Collider Component|Mesh Collider | | [[Box Collider Component|Box Collider]] - [[Capsule Collider Component|Capsule Collider]] - [[Mesh Collider Component|Mesh Collider]] - [[Sphere Collider Component|Sphere Collider]] | ||
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| '''Other''' | | '''Other''' |
Revision as of 21:46, 30 October 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
- Introduction to the Mod Editor
- Creating your first Minigame
- Creating your first Board
- Publishing your mod to the Steam Workshop
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Item - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Sphere Collider |
Other | Transform - Prefab Instance - Note |
Mod Editor Assets
Assets are objects used in the creation of mods.
Asset types
Importing Audio/Images/Models
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.