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*[[Introduction to the Mod Editor]]  | *[[Introduction to the Mod Editor]]  | ||
*[[Your First Minigame|Creating your first Minigame]]  | *[[Your First Minigame|Creating your first Minigame]]  | ||
*[[Your First Board Map|Creating your first Board   | *[[Your First Board Map|Creating your first Board]]  | ||
*[[Publishing to the Steam Workshop|Publishing your mod to the Steam Workshop]]  | *[[Publishing to the Steam Workshop|Publishing your mod to the Steam Workshop]]  | ||
Revision as of 21:42, 30 October 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
- Introduction to the Mod Editor
 - Creating your first Minigame
 - Creating your first Board
 - Publishing your mod to the Steam Workshop
 
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
| Gameplay | |
| General | Mover - Simple Animator | 
| Minigame only | Destructible - Item - Logic - Player Spawn - Spawner - Trigger - Weapon | 
| Board only | Board Space - Board Space Event | 
| Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water | 
| Audio | Audio Source | 
| Physics | Box Collider - Capsule Collider - Mesh Collider - Rigidbody - Sphere Collider | 
| Other | Transform - Prefab Instance - Note | 
Mod Editor Assets
Assets are objects used in the creation of mods.
Asset types
Importing Audio/Images/Models
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.