Main Page: Difference between revisions
Jump to navigation
Jump to search
m (Removed unused components) |
mNo edit summary |
||
Line 44: | Line 44: | ||
*[[Mesh Asset]] | *[[Mesh Asset]] | ||
*[[Texture Asset]] | *[[Texture Asset]] | ||
*[[Audio Asset]] | *[[Audio Clip Asset]] | ||
*[[Material]] | *[[Material Asset]] | ||
*[[Prefab]] | *[[Prefab Asset]] | ||
=== Importing Audio/Images/Models === | === Importing Audio/Images/Models === | ||
*[[Importing Audio]] | *[[Importing Audio]] |
Revision as of 23:41, 30 October 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
- Introduction to the Mod Editor
- Creating your first Minigame
- Creating your first Board
- Publishing your mod to the Steam Workshop
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Item - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Sphere Collider |
Other | Transform - Prefab Instance - Note |
Mod Editor Assets
Assets are objects used in the creation of mods.
Asset types
Importing Audio/Images/Models
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.