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From Pummel Party Mod Documentation
Revision as of 22:10, 26 October 2022 by RBDev (talk | contribs) (Changed where the importing assets links are on the page)
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Welcome to the Pummel Party Mod Editor Documentation

Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.

Getting started

Mod Editor Components

Components are blocks of logic that added to gameobjects to give them unique functionality.

Gameplay
General Mover - Simple Animator
Minigame only Distructible - Item - Logic - Player Spawn - Spawner - Trigger - Weapon
Board only Board Space - Board Space Event
Rendering Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water
Audio Audio Source
Physics Box Collider - Capsule Collider - Mesh Collider - Rigidbody - Sphere Collider
Other Transform - Prefab Instance - Note

Mod Editor Assets

Assets are objects used in the creation of mods.

Asset types

Importing Audio/Images/Models

Actions

Actions are used with gameplay components to perform tasks whenever an event is fired.

General Change Score Action - Kill Action - Play Sound Action - Play Tween Animation Action - Position Action - Rotation Action - Scale Action - Set Active Action - Set Color Action - Show Message Action - Spawn Effect Action - Spawn Prefab Action - Wait Action
Minigame only Change Health Action - Change Velocity Action - Fire Weapon Action - Modify Player Action - Set Gravity Action - Set Placement Action
Board only Damage Player Action - Drop Keys Action - Give Item Action - Give Keys Action - Give Trophy Action - Heal Player Action - Move To Space Action - Spawn Keys Action