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== Getting started == | == Getting started == | ||
=== Information === | |||
*[[Introduction to the Mod Editor]] | *[[Introduction to the Mod Editor]] | ||
*[[Publishing to the Steam Workshop|Publishing your mod to the Steam Workshop]] | |||
=== Tutorials === | |||
*[[Tutorial/Creating Your First Mod|Creating your first mod]] | |||
*[[Tutorial/Building A Board Mod|Building a board mod]] | |||
*[[Tutorial/Building A Minigame Mod|Building a minigame mod]] | |||
=== Outdated === | |||
*[[Your First Minigame|Creating your first Minigame]] | *[[Your First Minigame|Creating your first Minigame]] | ||
*[[Your First Board Map|Creating your first Board]] | *[[Your First Board Map|Creating your first Board]] | ||
== Mod Editor Components == | == Mod Editor Components == |
Revision as of 23:51, 13 November 2022
Welcome to the Pummel Party Mod Editor Documentation
Using the Mod Editor you can create your own Minigames and Board Maps for Pummel Party.
Getting started
Information
Tutorials
Outdated
Mod Editor Components
Components are blocks of logic that added to gameobjects to give them unique functionality.
Gameplay | |
General | Mover - Simple Animator |
Minigame only | Item - Logic - Player Spawn - Spawner - Trigger - Weapon |
Board only | Board Space - Board Space Event |
Rendering | Light - Line Renderer - Mesh Renderer - Particle System - Prop - Text - Water |
Audio | Audio Source |
Physics | Box Collider - Capsule Collider - Mesh Collider - Sphere Collider |
Other | Transform - Prefab Instance - Note |
Mod Editor Assets
Assets are objects used in the creation of mods.
Asset types
Importing Audio/Images/Models
Actions
Actions are used with gameplay components to perform tasks whenever an event is fired.